Enjoying the stats? Go Premium

The Drum Gun and Storm Scout are gone, the Shield Bubble is here, and Fortnite is collaborating with Borderlands. Take a look at all of the Fortnite patch notes here.

Fortnite v10.20 is live. Take a look at all of the patch notes and what they mean for the future of Fortnite.

Shield Bubble

The Shield Bubble is the newest item added to Fortnite. Here's a breakdown of the specifics.

  • Rare item.
  • Found from Floor Loot, Chests, Supply Drops, and Vending Machines.
  • Lasts for 30 seconds.
  • Creates a large bubble that blocks projectiles and explosives. However, players can still run through it.
    • Projectiles and explosives can be fired from inside the bubble but cannot go outside of it.
    • The bubble’s emitter has 400 HP. Destroying it deactivates the bubble.

Pandora

Most fans assumed that Moisty Mire would be making its return this season, especially when the Rift Beacon popped up outside of the Desert gas station.

Surprisingly, this part of the map is now a piece of the Borderlands collaboration: Fortnite X Mayhem.

  • At the oasis near Paradise Palms, a Rift Beacon has created the Pandora Rift Zone.
    • Part of the Fortnite X Mayhem collab.
    • This Rift Zone highly resembles the planet Pandora. However, it’s more than just a model; even the rules of the planet apply!
    • While at the Rift Zone, players will begin to generate Shield after 4 seconds of not taking damage.
    • Pandora will be available until September 10.

Gameplay Changes

Epic changed the Turbo Build mechanics with this patch, which is likely going to spark some outcry from the community.

They also removed the moving zone from core modes a few days ago, which you may have noticed if you made it to a few late-game situations in Solo mode.

  • Tilted Town
    • Added traversable paths that connect the town to the surrounding hills.
      • This is to improve the experience in late-game circles that take place at Tilted Town.
  • Returned the time between subsequent Turbo Build placements from 0.05 seconds to 0.15.
    • This is intended to level the playing field regarding ping when it comes to turtling.
    • The first placement of a structure using Turbo Build remains the same.
  • Moving Storm
    • Safezones will no longer move while shrinking in the later phases of a match.
    • Note: This change does not affect Arena and Tournament playlists.
    • This change was implemented on August 23.
  • Adjusted the shape of the Junk Rift’s audio attenuation from a sphere to a capsule.
    • This is to make Junk Rift objects more audible when spawned up high.
  • Reduced the volume of the Minigun’s overheat audio.

BRUTE Changes

The BRUTE changes went into effect last week, but here they are in writing.

  • The B.R.U.T.E.’s map icon will remain visible to all players after players board one. The icon will follow the vehicle as it moves.
    • This is to increase awareness of a B.R.U.T.E.’s presence and location to all players in the match.
  • The B.R.U.T.E. changes below were implemented between August 22-23.
    • Decreased the maximum amount of rockets fired by the B.R.U.T.E. in a single charge from 10 to 6.
    • Decreased the rate at which the rockets are fired from the B.R.U.T.E. by 56%.
    • The B.R.U.T.E. no longer grants materials to the driver and passenger when stomping or dashing through the environment.
    • Returned the explosion radius of B.R.U.T.E. missiles back to their original range.
      • We had decreased the explosion radius by 42% in the August 22 hotfix. This change in particular felt like an overswing, making it too difficult for the B.R.U.T.E to hit targets with less rockets and mobility. So on August 23 we brought the damage radius back (in core modes) to where it was before August 22. We’re continuing to closely evaluate the B.R.U.T.E. changes to make sure they align with our goals.
        • As of v10.20, these changes are now also in Arena & Tournament playlists.
    • Increased the dash cooldown from 3 seconds to 5 seconds.
    • Decreased the velocity gained from boosting while in air by 33%.
    • Adjusted the variability of spawn rates for storm phases 1, 2, and 3 in core modes.
      • Note: These adjustments do not affect the spawn rates in Arena and Tournament playlists. You can find those spawn rates in the v10.10 Patch Notes.
      • Storm phase 1
        • Increased the maximum number of B.R.U.T.E. spawns from 5 to 6.
        • Reduced the chance for 0 B.R.U.T.E.s to spawn from 29% to 14.3%.
        • New spawn rates
          • 14.3% chance to spawn 0.
          • 14.3% chance to spawn 1.
          • 14.3% chance to spawn 2.
          • 14.3% chance to spawn 3.
          • 14.3% chance to spawn 4.
          • 14.3% chance to spawn 5.
          • 14.3% chance to spawn 6.
        • Old spawn rates
          • 29% chance to spawn 0.
          • 14.3% chance to spawn 1.
          • 14.3% chance to spawn 2.
          • 14.3% chance to spawn 3.
          • 14.3% chance to spawn 4.
          • 14.3% chance to spawn 5.
      • Storm phase 2
        • Increased the maximum number of B.R.U.T.E. spawns from 3 to 5.
        • New spawn rates
          • 16.7% chance to spawn 0.
          • 16.7% chance to spawn 1.
          • 16.7% chance to spawn 2.
          • 16.7% chance to spawn 3.
          • 16.7% chance to spawn 4.
          • 16.7% chance to spawn 5.
        • Old spawn rates
          • 25% chance to spawn 0.
          • 25% chance to spawn 1.
          • 25% chance to spawn 2.
          • 25% chance to spawn 3.
      • Storm phase 3
        • New spawn rates
          • 25% chance to spawn 0
          • 25% chance to spawn 1
          • 25% chance to spawn 2
          • 25% chance to spawn 3
        • Old spawn rates
          • 33% chance to spawn 1
          • 33% chance to spawn 2
          • 33% chance to spawn 3
    • Decreased the material cost of using the gunner’s overshield from 200 to 75.
    • Increased the Health of the B.R.U.T.E from 1000 to 1250.

Vault

The Storm Flip, Drum Gun, and Storm Scout Sniper have all been vaulted. The Storm Scout had one of the shortest lifespans in all of Fortnite. It was useful in competitive modes but wasn't the best functional sniper in the game.

The Storm Flip and Drum Gun weren't very popular, so it makes sense to see them go.

Bug Fixes

  • Fixed an issue in which the Junk Rift was not destroying B.R.U.T.E.s on impact.
  • Weapons and items received from Vending Machines no longer differ from the weapons and items displayed upon receiving them.
  • Fixed an issue in which Chug Splashes were able to be deployed quicker than intended.
  • The Combat Shotgun no longer becomes more inaccurate for a short period of time after players swap to it from a weapon best used while aiming down sights (such as Sniper Rifles).
  • Shockwaves now properly affect members of the Horde.
  • Fixed an issue in which Small Shield Potions would not fill players’ Shield to 50 if it was at 49.
  • Fixed an issue in which Stink Bombs would do less damage to players using a B.R.U.T.E.
  • Gunners in a B.R.U.T.E. who aren’t accompanied by a driver will no longer have an obstructed view while in the volcano vortex.
  • Hoverboards can no longer be ridden by a B.R.U.T.E.
  • The damage state of a B.R.U.T.E. now appears when players with a vehicle Wrap equipped enter a B.R.U.T.E. that was previously unoccupied.
  • Reloading a B.R.U.T.E.’s shotgun no longer makes it unable to fire missiles.
  • Fixed an issue involving the B.R.U.T.E.’s air slam dealing more damage to Horde spawners than intended.
  • The self-destruct timer of a B.R.U.T.E. can no longer be paused.
  • Switching seats in or exiting a B.R.U.T.E. while it is loading missiles no longer makes it unable to emote.
  • Entering a B.R.U.T.E. no longer causes players to lose the ability to use weapons or items on exit.
  • Going inside the Tilted Town Rift Zone while using a B.R.U.T.E. no longer causes the screen filter and no-building effect to remain after leaving the Rift Zone.
  • Getting knocked out of a B.R.U.T.E. no longer causes players to enter an unintended Down But Not Out state in which they’re able to walk/run and unable to be revived.
  • Fixed an issue in which members of the Horde would not attack players in a B.R.U.T.E.
  • Damaging a B.R.U.T.E. no longer counts towards the Storm Surge damage threshold.
  • Players inside indestructible buildings can no longer be damaged by a Junk Rift.
  • Destroying a Chest or ammo container by destroying the object it is placed on will now open it.
  • Fixed an issue in which Catalyst’s left arm would clip through multiple backpacks in the lobby while idle.
  • The Y0ND3R Outfit and EQ Wrap now animate correctly on PlayStation 4.
  • Boarding a B.R.U.T.E. inside the Tilted Town Rift Zone and then exiting the Rift Zone while in the B.R.U.T.E. no longer causes the player’s Outfit to be unable to return to the equipped Outfit.
  • The Frag Grenade’s fuse sound no longer occurs as it is thrown.
  • The Battle Bus’ audio no longer plays from the wrong location on Starter Island.
  • Fixed an issue in which the spawn sound effects of Junk Rift objects would not play if the thrown projectile hit a player.

You can take a look at the full list of patch notes here.

Follow us on Twitter @FortniteTracker for more Fortnite news.

Author Bio

Jimmy Russo

Jimmy is a passionate gamer and writer from Boston, MA. He plays Fortnite on Xbox One. You can find him in Creative Mode practicing his 90's. Follow him on Twitter @JimmyDangus

Contact:

Preview of our mobile app available on Android and iOS
Get the Mobile App

We've rebuilt our mobile app from the ground up with your favorite features and games.