Pumps, suppressed SMGs, and Shockwave Grenades are back. Rift-to-Go's are vaulted. Take a look at all of the changes in the Fortnite v9.30 Content Update.
The first of a few content updates for the Fortnite team's summer vacation is here. It brought us a surprising number of changes, including the re-introduction of the Pump Shotgun.
Revolver
As the patch notes state, the new revolver is a "new take on a classic." The gun will perform very similarly to it did before it was vaulted.
This is the third time that Fortnite has tried to get the revolver right. There is almost always some version of the gun in the game, and the original was most people's favorite.
- Available in Epic and Legendary variants.
- Fires Medium Ammo.
- Holds 6 rounds.
- 63 / 66 damage per shot.
- Headshot multiplier of 2.
- Available from Floor loot, Chests, Vending Machines, Supply Drops, and Loot Carriers.
The Vault
We saw some high-profile vaultings and unvaultings this week. Epic is drastically limiting the mobility items and bringing back a fan-favorite in the pump shotgun.
Now, we don't have to wonder whether we'd choose a pump shotgun or a combat shotgun. We can make that decision for ourselves.
- Vaulted
- Rare Tactical Assault Rifle
- With the unvaulting of the Suppressed Submachine Gun, we wanted to make sure loot distribution in this class of item was well distributed.
- Impulse Grenades
- Rift-To-Go
- Pirate Cannon
- Rare Tactical Assault Rifle
- Unvaulted
- Uncommon and Rare Pump Shotgun
- Available in floor loot and Vending Machines
- There’s been a lot of feedback around the Tactical Shotgun and Combat Shotgun effectiveness, and so we’re experimenting with a world where the Pump Shotgun joins the current shotgun lineup.
- Shockwave Grenade
- Suppressed SMG
- We feel the Suppressed Submachine Gun can fill a complementary role to the Burst Submachine Gun as a viable alternative.
- Common, Uncommon, and Rare Revolver
- Uncommon and Rare Pump Shotgun
Weapon & Item Changes
Epic buffed Supply Llamas with this patch, increasing their availability from 3 in a match to 5, and upping the material count from 200 to 350 per Llama.
- Tactical Shotgun
- Availability from floor loot reduced from 8.19% to 5.4%
- Headshot Multiplier increased from 2 to 2.25
- Burst SMG
- Availability adjustments
- Availability from floor loot reduced from 5.03% to 3.1%
- Availability from chests reduced from 18.66% to 10.32%
- Balance adjustments
- Base accuracy increased by 13.6%
- Jumping accuracy penalty reduced from 15% to 5%
- Sprinting accuracy penalty reduced from 30% to 20%
- Base damage increased from 23/24/25 to 24/25/26
- The Burst SMG was dropping a bit too frequently for the role it was intended to fill. Additionally, it was underperforming when compared to similar items.
- Availability adjustments
- SemiAuto Sniper Rifle
- Availability from floor loot reduced from 0.65% to 0.44%
- Availability from chests reduced from 5.1% to 3.4%
- FlintKnock Pistol
- Availability from floor loot reduced from 1.97% to 1.32%
- Infantry Rifle
- Increased the Epic and Legendary Infantry Rifle clip size from 8 to 10
- Minigun
- Increased player damage from 18/19 to 20/21
- DrumGun
- Reduced clip size from 50 to 40
- Reduced fire rate from 9 to 8
- Since the unvaulting, the Drum Gun has outperformed in unintended areas. This adjustment should help create more counterplay in combat.
- Heavy Assault Rifle
- Increased damage from 36/38/40 to 38/40/42
- The Heavy Assault Rifle usage rates aren’t quite where we’d like. This adjustment to Damage is intended to offset some of the downsides of the weapon.
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