Fortnite fans cannot make up their minds about the new graphics option.
In December, Epic Games introduced Fortnite’s Performance Mode alpha. This new rendering system is designed to sacrifice visual quality in return for enhanced performance.
It can be turned on via the in-game settings as shown below:
Targeted primarily at competitive players, key benefits include boosted framerates and lessened input delay when compared to DirectX 11 and 12. However, being that Performance Mode is still in the early stages of development, there are currently a number of significant drawbacks.
One such issue is difficulty tracking the storm, which is especially problematic in intense endgame situations. Some users have noticed more lag and say they don’t detect any improvement in performance. Perhaps the biggest concern of all though, is invisible enemies.
In certain close-range, 50/50 engagements, it is common for opponents to become almost fully transparent. This can leave you disoriented, lead to missed shots and inevitably lose you fights.
The bug detailed above has persisted for over a month, but it seems a fix may be on the way. A tab has been added to the Fortnite Community Issues Trello board reading “Assets appearing invisible in Performance Mode alpha”.
Based on the description of the issue left by Epic, they look to be focusing on assets on the map, like the walls of houses appearing invisible. Hopefully though, the problem with disappearing players falls under the same bracket, or is being investigated separately.
Whether or not to use Performance Mode is a trending topic within the community at the moment. Pros and amateurs alike are regularly switching back and forth to try and work out what is best.
i rlly wanna try performance mode but dreamhack is tomo what do i do— Saf (@Safarooniee) January 22, 2021
The developers made it clear that this new rendering mode is only in alpha and that it is not expected to be perfect just yet. For now, the advice is to use whatever feels good to you personally, but Performance Mode will probably become the norm for competitive players once the wrinkles have been ironed out.